01. Home
Welcome:
Thanks for coming to my website. I'm currently working as a Camera Tracker/ Match Mover/ VFX for Stereo D. I also have experience working as Lead Cinematographer/ Animator for Hydogen Whiskey, an Animator for a Nike Internet spot for Belief Studios and a show on History Channel for Flight 33 Studios. My skills also expand to modeling, texturing, motion capture processing, rigging, compositing, editing, 2D design and special effects. This is why I consider myself an asset to any project I take part in.
About me:
The best way for me to describe myself is an accomplished CG Generalist. I have professional experience modeling, texturing, rigging, animating, motion capture processing, motion capture clean up, and special effects. My professional experience also extends to graphic design, compositing, and editing. With my wide variety of computer software skills and art training I am an asset to any project or company.
I have professional 3d experience working with Maya, 3d Max, Vicon IQ, and Motion Builder. This experience comes from working on the AAA titled WWE Raw vs Smackdown 2006-2009 as Lead Cinematographer/ Animator. Some other accomplishments are a Nike Internet spot, Saints Row 2 trailer, Wheelman and Criminals for Midway, and Hello Kitty for Nintendo DS.
As you can see I am an accomplished media artist who can do wonderful things for your company. I know that after reading my resume and seeing my videos you will see that I'm an accommodating artist who can pick up new programs and jobs efficiently.
02. Demo
Demo: Breakdown
Date: 2011
-Saints Row 2 - Trailer-
Animator - Worked on all aspects of Motion Capture process
including setting up system, calibrating, processing, cleaning
up data, and even acting. I was also involved in facial, prop,
key frame, and final animations. - Maya, Motion Builder -
-Front Mission Evolved - All Platforms-
Cinematographer/ Animator - Set up multiple scenes from
start to finish. This included block animation, motion capture
clean up, cinematography from provided storyboards, and
final polished animation. - Maya -
-Nike Internet Spot - Shawne Merriman Spot-
Animator - Worked on key frame and prop animation for
Shawne Merriman Internet Spot. Also had a hand in
some rendering using mental ray. - Maya -
-Bella Sara 2009 - International Commercial-
Modeler - Worked on modeling, and texturing of environment. Also
laid out and animated the foliage with paint effects . - Maya -
-Bella Sara 2008 - International Commercial-
Modeler - Worked on modeling, and texturing of environment. Also
laid out and animated the foliage with paint effects . - Maya -
03. Videos
04. Promos
07. Graphics
Abstract Self-Portrait
Custom portrait I designed myself using Photoshop and Illustrator.
Angel
Custom banner I designed for myself using Photoshop and Illustrator.
City Abstract
Custom banner I designed for Graphixs Junkies print shop using Photoshop and Illustrator.
City Loop
Custom banner I designed for Graphixs Junkies print shop using Photoshop and Illustrator.
08. Resume
Summary of qualifications:
- 1. Extensive knowledge in 3D, editing, and graphic design programs
- 2. Outstanding interpersonal skills; professional approach with clients
- 3. Highly motivated with the ability to motivate others
- 4. Effectively able to multitask
- 5. Excellent money management skills
Education:
Art Institute of Pittsburgh
Bachelor of Science Degree in Computer Animation 2001-2004
Significant Courses: 2D Animation, 3D Modeling, 3D Texturing, 3D Animation, Maya I, II, and III, Compositing, Editing, Perspective, Life Drawing, Design 101, and Games.
Computer skills:
Operating Systems: Windows 95/98, 2000, ME, and XP
Software:
Graphic Design: Photoshop, and Illustrator
Animation: 3D Max, Maya, Motion Builder, and Toonz
Animation Plug-ins: Blastcode, and YMT exporting
Motion Capture: Vicon
Compositing: Premier, After Effects, and Combustion
Web: Dreamweaver, and Flash
Camera Tracking: 3D Equalizer, SynthEyes, and PF Tracker
Experience:
Sony SCEA – San Diego, CA 06/12 – Present
Unreleased AAA Title - Playstation
- 1.Working as a Lead Motion Editor.
- 2. Using Motion Builder and Maya to create in game cutscenes.
- 3.Also doing some key frame animation.
Stereo D Deluxe LLC – Burbank, CA 05/11 – 06/12
The Avengers/ Captain America/ Titanic/ Unreleased Features- 2D to 3D Conversion/ Camera Tracking/ VFX
- 1.Working as a VFX Artist/ Depth Artist.
- 2. Nukes and After Effects VFX Stereo Compositing.
- 3.Also doing camera tracking and match moving.
Sassoon Film Design – Santa Monica, CA 09/10 – 05/11
Harry Potter and Deathly Hallows - 2D to 3D Conversion
- 1.Working as a Maya Generalist.
- 2.Tracking shots in SynthEyes and PF Tracker.
- 3.Also set up depth shaders.
Kolab Productions – Los Angeles, CA 06/10 – Present
Contract Company - Freelance
- 1.Working as Lead Generalist.
- 2.Animation, modeling, rigging, and texturing.
- 3.Also working on some compositing and editing.
Logic Junction - Beachwood, OH 01/10 – 06/10
Cleveland Clinic – Way finder
- 1.Worked as Lead Animator.
- 2. Some rigging and weight painting.
- 3. Also worked on setting up and capturing motion capture data.
Hydrogen Whiskey Studios- Santa Monica, CA 10/09 – 11/09
Ironman 2 – All platforms Sega
- 1. Worked as key frame Animator.
- 2. Also blending motion capture with key frame animation.
Hydrogen Whiskey Studios- Santa Monica, CA 06/09 – 10/09
Front Mission Evolved – All platforms Square Enix
- 1. Worked as Animator.
- 2. Cut and debugged final shots.
- 3. Also worked on motion capture clean up, and prop animation.
Hydrogen Whiskey Studios- Santa Monica, CA 07/09 – 09/09
Bella Sara - Commercial
- 1. Environmental modeling and texturing.
- 2. Paint effects for grass and ground cover.
Hydrogen Whiskey Studios- Santa Monica, CA 01/09 – 06/09
WWE Raw Vs Smackdown 2010 – All platforms
- 1. Worked as Lead Cinematographer/ Animator.
- 2. Exported and debugged final problems.
- 3. Also worked on motion capture clean up, prop animation, compiling, and debugging.
Hydrogen Whiskey Studios- Santa Monica, CA 03/09 – 04/09
Ironman 2 – All platforms Sega
- 1. Worked as key frame Animator.
- 2. Also blended motion capture with key frame animation.
Flight 33 Productions – Sherman Oaks, CA 11/08 – 01/09
Final Apocalypse – History Channel
- 1. Key frame animation.
- 2. Finalizing and rendering scenes
Hydrogen Whiskey Studios- Santa Monica, CA 09/08 – 10/08
Bella Sara - Commercial
- 1. Environmental modeling and texturing.
- 2. Paint effects for grass and ground cover.
Hydrogen Whiskey Studios- Santa Monica, CA 08/08 - 09/08
NFL on Fox - Opening cinematic
- 1. High resolution modeling.
- 2. Mechanical rigging and animating.
Hydrogen Whiskey Studios- Santa Monica, CA 06/08 – 09/08
Ghostbusters - All platforms
- 1. Working as an Animator.
- 2. Taking part in motion capture clean up.
- 3. Also help with camera animation.
Hydrogen Whiskey Studios- Santa Monica, CA 10/07 – 06/08
WWE Raw Vs Smackdown 2009 – All platforms
- 1. Worked as Lead Cinematographer/ Animator.
- 2. Exported and debugged final problems.
- 3. Also worked on motion capture clean up, prop animation, compiling, and debugging.
Hydrogen Whiskey Studios- Santa Monica, CA 01/08 – 03/08
Saints Row 2 – Trailer THQ
- 1. Set up, calibrated, captured, processed, retargeted, and acted in motion capture.
- 2. Blended motions, facial, hand, and prop animations in Motion Builder then Maya.
- 3. Helped with final render with Mental Ray.
Hydrogen Whiskey Studios- Santa Monica, CA 09/07 – 01/08
Midway – Criminals and Wheelman
- 1. Motion Capture clean up.
- 2. Prop animation and looping.
- 3. Worked as Lead Cinematographer/ Animator.
Belief Studios- Santa Monica, CA 08/16/07 – 08/31/07
Nike Internet spot – Animator
- 1. All animation done in Maya by key frame.
- 2. Took part in rendering process.
Hydrogen Whiskey Studios- Santa Monica, CA 11/06 – 08/07
. WWE Raw Vs Smackdown 2008 – All platforms
- 1. Worked as Lead Cinematographer/ Animator.
- 2. Exported and debugged final problems.
- 3. Also worked on motion capture clean up, prop animation, compiling, and debugging
Hello Kitty – Nintendo DS
- 1. Low poly modeling.
- 2. Low resolution texturing.
Hydrogen Whiskey Studios- Santa Monica, CA 01/06 – 08/06
WWE Raw Vs Smackdown 2007 – All platforms except PS3
- 1. Worked as Lead Animator.
- 2. Exported and debugged final problems.
Hydrogen Whiskey Studios- Santa Monica, CA 11/05 – 01/06
WWE Raw Vs Smackdown 2007 Cinematic E3
- 1. Prop modeled and textured.
- 2. Textured, rigged, and animated crowd.
- 3. Some rendering with Mental Ray.
Hydrogen Whiskey Studios- Santa Monica, CA 01/05 – 09/05
WWE Raw Vs Smackdown 2006 – PSP, PS2, and Xbox
- 1. Motion capture clean up and prop animation.
- 2. Exported and debugged final problems.
- 3. Some lip sync and expression animation.



